Overview
I led design of creator and 3D tools for Shapeways’ 3D printing service and platform from 2013-2016. This included file upload and management tools, 3D checking and fixing tools, internal tools, and more.
Customer research informed several iterations of the final product. We started with one 3D checking tool, and added several more which scaled into a fully-featured 3D printability suite. We shipped most iterations to beta and testing groups in order to gain valuable feedback. The overall UX and featureset evolved over an active 14-month process of iteration.
Product Design Lead
User Experience Strategy
User Interface Design
Usability Testing
Frontend Development
1 Designer
1 Product Manager
2 Full-stack Engineers
3 3D Tools Engineers (remote)
The process of 3D printing products in 50+ materials on a global scale is incredibly complex. It’s even more difficult when the vast majority of products are being produced for the first time ever - on untested and new production methods like 3D printing.
The process prone to error, and most designers have little to no understanding or experience designing parts for the variety of machines and materials available. This poses a lot of problems for a service like Shapeways that is being paid to make thousands of unique objects per day.
Shapeways' platform struggles with an issue called rejected orders. Simply put, these rejections were customer orders that were unable to be fulfilled by Shapeways manufacturing or 3rd-party vendors. There were lots of reasons they happened - from production process issues to poorly designed CAD models - but no matter what the end result was a painful experience for everyone involved.
Rejections meant that customers didn't get the part they ordered (and early-on got store credit back instead of a refun), and Shapeways lost revenue, resources, and production cycles every time. On top of losing a potential happy customer!
Beginning in 2014, I was the designer on Shapeways Creator Tools team. Our task was to build tools for the CAD designers uploading files to print with Shapeways to help them be more successful and avoid as many failed prints as possible.
My team tasked to help solve these problems with software. There were lots of things we could go out and build, but first we needed to have a cohesive and logical strategy backed by research and data.
In order to get answers to these questions and more, we wanted to balance both qualitative (emotional) and quantitative (data) research methods. Doing so would provide a more holistic representation of the issues at hand than only using one or the other.
Some of the things we did to gain insights here were working with the Customer Service team to flag incoming cases relating to rejections, tagging them in Zendesk, and then aggregating them on a weekly basis. We tracked common issues and counted how often they occurred. We also took to the community forums, used NPS surveys, and in-person feedback sessions to hear from customers.
We balanced qualitative and quantitative research in order get unbiased insights on the issues.
Over the course of 12-14 months, the team shipped many tools and experiences, the most notable combining into what is known as “3D Tools.” These tools were printability checks that run on every single uploaded file to Shapeways. Their purpose is to provide insight into the printability of the part before the designer goes through checkout and purchases a print.
A heatmap visualization to show thin and suspect areas in a design.
A heatmap visualization to show thin and suspect areas in a design.
Mobile (left) and desktop views for managing uploaded model files, and easily ordering prints of them.
One of many, many iterations of the model upload tool.