Oh, Hello. An illustration by Trey McKay
A Portrait of Trey McKay

I'm a jack-of-all-trades designer in the age of information overload.

I'm a jack-of-all-trades creative in the age of information overload. 

I enjoy the challenge and process of going from abstract and undefined to tested and measured. I listen more than I speak, and I obsess over distilling complex thoughts and ideas down to simple and understandable experiences that benefit people.

When I'm not designing stuff, you can catch me immersed in a video game with friends (it's usually Path of Exile), snowboarding, or playing metal riffs on my guitar.

If you've made it this far, thanks for having a look through my website.

I’ve been designing software for startups in the NYC area for over five years. Before that I studied Graphic Design at the Savannah College of Art & Design. I am inherently critical, intensely passionate, and instinctively curious - all of which help me solve problems both in my work and in life.

MY STORY

One time when I was maybe four or five years old, I met one of my extended cousins for the first time on a swealtering summer day in Houston, TX, my hometown. That cousin was much older than me at the time, and had generously brought me a folder of highly detailed illustrations he'd made for me. The subject was mostly high-tech things like ships, planes, race cars, and other machinery, all with little notes on their mechanics, systems, and details to help me understand everything I was seeing.

Little did I know, those drawings would end up having a profound impact me throughout my life. My cousin had sparked a lifelong passion for visual storytelling, technology, and general curiosity to break down complex systems into something that even a child can understand easily.

As I grew older, that desire to be creative opened a door for me to pursue an education in art at SCAD-Savannah. As it turned out, I was also able to continue my passion for sports as a member of the men's lacrosse team. While those may seem like an interesting juxtaposition of things, I'm forever grateful for the opportunity to be able to grow as a multifaced person, with wildly varied interests and hobbies.

From 2009-2012, I studied illustration, graphic design, and other artistic mediums and histories at SCAD, all while learning how to give and take good creative feedback, how to manage my time and process, and how to present and sell my work to others.

The focus of my later years at SCAD turned fully to design for the digital screen, as the iPhone was new as of a few years prior, and it was an exciting time in UX and interface design.

This focus and experience gained in school helped me land an internship at GameChanger Media in NYC. From there I went full-time after 3 months, and it’s been a crazy learning experience ever since.

Now that I have over 8 years of professional experience, I can say that I'm still as hungry for improvement, learning, and challenge as I ever have been. I'm very fortune to have had the opportunities I've had thus far, and I hope that the work I'm able to continue doing will help make the world a better place, one person's life at a time.

-TM \m/

WORK EXPERIENCE

Meta

Product Designer

Apr 2020 - pres

ESC Games

UX Lead

Nov 2018 - Sept 2019

iHeartRadio

UX Lead

Dec 2017 - May 2019

COO

Feb - Sept 2017

Designer - Freelance

July 2015 - Mar 2017

Interaction Designer

July 2013 - Dec 2016

Product Designer

June 2012 - June 2013

1 Lacrosse

Graphic Designer

May 2010 - Aug 2010

HIGHER EDUCATION

B.F.A. - Graphic Design

Aug '09 - June '12

DESIGN SKILLS

User Interface Design

User Experience Design

Interaction Design

Interactive Prototyping

Visual & Graphic Design

Design Systems & Process

Product Strategy

User Research & Testing

SUPPORTING SKILLS

Public Speaking & Writing

Frontend Dev: HTML & CSS

Operations & Management

Sales & Customer Service

3D Design & Printing

HIGH-LEVEL PROCESS
  1. Discover and learn
  2. Synthesize and define
  3. Explore and build
  4. Test and learn
  5. Deliver and profit
  6. Repeat until dead
TOOLS & SOFTWARE
  1. Figma/Sketch/InVision Studio
  2. Principle/Framer X
  3. Adobe XD/AI/PS/AE
  4. HTML/CSS
  5. 3D Modeling

Thank you for looking.

Made with 7% children's tears. © 2019